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Terraria armor penetration vs damage
Terraria armor penetration vs damage









terraria armor penetration vs damage

On PC version, Console version, Mobile version, and tModLoader version, the maximum possible defense is 190 / 200 / 208, while on Old-gen console version, Windows Phone version, Old Chinese version, Nintendo 3DS version, and tModLoader 1.3-Legacy version, it is 181 / 191 / 199. The highest possible defense can be attained using the setups described in the following sections. In addition, the projectiles of certain weapons and accessories have their own armor penetration stat, which is added to the player's armor penetration when inflicting damage upon an enemy with them: Item The following items grant armor penetration: If the player has the Shark Tooth/Stinger Necklace equipped, then the Pixie will be taken to have 15 defense instead. For instance, a Pixie normally has 20 defense. A player's defense cannot be reduced to fall below 0.Īrmor penetration is a hidden player statistic that determines the amount of the enemy's defense portion that is ignored when dealing damage to it. Currently, there is no buff increasing enemies' defense. In other words, the crit damage multiplier is taken into account after the attack's damage has already been reduced by defense.Ġ (until below 50% health when it reduces total damage by 25%)īuffs and debuffs can temporarily alter a player's or an enemy's defense. They will always reduce incoming damage by 50% of their defense: net dmg = \lfloorattack dmg - def × 0.5 \rfloor.Ĭritical hits against enemies will double the net damage value. dmgĮnemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. The formula is: net dmg = \lfloorattack dmg - def × factor \rfloor, where factor is 0.5 in Classic Mode, 0.75 in Expert Mode, and 1 in Master Mode. It is calculated after the general ☑5% damage randomization. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). 5.2 Old-gen console version, Windows Phone version, and Nintendo 3DS versionĭefense gives a flat reduction in damage, i.e.Nettle Burst, a similar weapon dropped from Plantera.Vilethorn, a similar, pre-Hardmode weapon dropped from Shadow Orbs.Do note that its ability to stunlock certain enemies with its repeated knockback can somewhat compensate for its lack of range and relatively low damage. It can also be very useful against Wyverns, if you wish to farm Souls of Flight or gold. It is very effective against enemies with multiple segments like The Destroyer, as it can damage many segments at once, especially if you attack quickly where all its part are when it spawns, but it might be dangerous to use it to attack it as the range of this weapon is relatively short for a magic weapon.This problem is somewhat alleviated by its 10 defense penetration.Inflicting the Ichor debuff beforehand may help somewhat, though it is still advised to find alternatives. Due to the weapon's relatively low base damage, it is heavily affected by enemy defense.Each projectile has a length of two tiles, hence the weapon has a range of 16-18 tiles. This is equivalent to raising the damage of the player's attacks by 2 or 3, depending on the enemy's defense before this is factored in. It causes the player's attacks to ignore 5 points of their target's defense. The head deals 125% of the weapon's damage and knockback (31 base damage and 3.75 base knockback (Weak)). The Shark Tooth Necklace is an accessory which has a 0.671/149 (0.67) / 1.331/75 (1.33) chance to drop from Blood Zombies and Dripplers found during a Blood Moon.

terraria armor penetration vs damage

Upon use, the Crystal Vile Shard always spawns 7-8 shaft projectiles, followed by one head projectile.











Terraria armor penetration vs damage